//==============================================================================
define bloodspurtflail
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Flail Moderate
        }
    }
}

//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character Large
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX Large
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow Moderate
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect Large
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Large
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle Large
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
}

//==============================================================================
define eclipseSFX
{
    SetSelector
    {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
    }
}

//==============================================================================
define greekbirthSFX
{
    set hotspot
    {
        version
        {
            VisualParticle SFX G Myth Unit Birth Effect
        }
    }
}

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Moderate
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Large
        }
    }
}

//============================================================================== 
anim Birth
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special G Hydra_BirthA
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
            }
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special G Hydra_IdleA
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
            }
        }
    }
}

//==============================================================================
anim bored
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special G Hydra_BoredA
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
            }
        }
    }
}

//==============================================================================
anim RangedAttack
{
    SetSelector
    {
	    TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {
                Visual Special G Hydra_AttackA
                tag Attack 0.49 true
                tag GenericSound 0.49 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
            }
        }
		set hotspot
        {
            version
            {
                Visual Special G Hydra_AttackA
                tag Attack 0.49 true
                tag GenericSound 0.49 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
				length 1.3
            }
        }
		set hotspot
        {
            version
            {
                Visual Special G Hydra_AttackA
                tag Attack 0.49 true
                tag GenericSound 0.49 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
				length 1.4
            }
        }
		set hotspot
        {
            version
            {
                Visual Special G Hydra_AttackA
                tag Attack 0.49 true
                tag GenericSound 0.49 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
				length 1.5
            }
        }
		set hotspot
        {
            version
            {
                Visual Special G Hydra_AttackA
                tag Attack 0.49 true
                tag GenericSound 0.49 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
				length 1.6
            }
        }
		set hotspot
        {
            version
            {
                Visual Special G Hydra_AttackA
                tag Attack 0.49 true
                tag GenericSound 0.49 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
				length 1.6
            }
        }
		set hotspot
        {
            version
            {
                Visual Special G Hydra_AttackA
                tag Attack 0.49 true
                tag GenericSound 0.49 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
				length 1.6
            }
        }
    }
}

//==============================================================================
anim Walk
{
    SetSelector
    {
	    TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {
			    Visual Special G Hydra_WalkA  
			    tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible 
			    tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.40 true
			    tag FootstepLeft 0.90 true
			    tag FootstepRight 0.85 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
            }
        }
		set hotspot
        {
            version
            {
			    Visual Special G Hydra_WalkA  
			    tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible 
			    tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.40 true
			    tag FootstepLeft 0.90 true
			    tag FootstepRight 0.85 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
				length 1.3
            }
        }
		set hotspot
        {
            version
            {
			    Visual Special G Hydra_WalkA  
			    tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible 
			    tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.40 true
			    tag FootstepLeft 0.90 true
			    tag FootstepRight 0.85 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
				length 1.4
            }
        }
		set hotspot
        {
            version
            {
			    Visual Special G Hydra_WalkA  
			    tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible 
			    tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.40 true
			    tag FootstepLeft 0.90 true
			    tag FootstepRight 0.85 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
				length 1.5
            }
        }
		set hotspot
        {
            version
            {
			    Visual Special G Hydra_WalkA  
			    tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible 
			    tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.40 true
			    tag FootstepLeft 0.90 true
			    tag FootstepRight 0.85 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
				length 1.6
            }
        }
		set hotspot
        {
            version
            {
			    Visual Special G Hydra_WalkA  
			    tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible 
			    tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.40 true
			    tag FootstepLeft 0.90 true
			    tag FootstepRight 0.85 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
				length 1.6
            }
        }
		set hotspot
        {
            version
            {
			    Visual Special G Hydra_WalkA  
			    tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible 
			    tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
			    tag FootstepLeft 0.30 true
			    tag FootstepRight 0.40 true
			    tag FootstepLeft 0.90 true
			    tag FootstepRight 0.85 true
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot mistbody hotspot
				connect hotspot eclipseSFX hotspot
				length 1.6
            }
        }
    }
}

//==============================================================================
anim Flail
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special G Hydra_FlailA
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect hotspot eclipseSFX hotspot
				Connect hotspot bloodspurtflail hotspot
            }
        }
    }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special G Hydra_DeathA
                tag SpecificSoundSet 0.63 false HeavyFall checkVisible
				connect hotspot bloodspurt hotspot
				connect hotspot blooddecal hotspot
				length 1.5
			}
		}
	}
}
